![]() Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage.If you are fighting lots of minions, this can be a great way to stay alive. Bone Cage (2 Necromancer): restore Physical armor by draining nearby corpses.Great for more control and bring enemies closer. Teleportation (2 Aerotheurge): move other targets around the battlefield.Once again, really good for closing distances. Favourable Wind (1 Aerotheurge): increases the movement speed of yourself and allies.Fossil Strike (1 Geomancer): mostly to create an Oil surface that will cause Slow, even if the enemy still has Magic armor.Haste (1 Pyrokinetic): grants extra AP and movement each turn.Peace of Mind (1 Pyrokinetic): increases Strength and Wits and also prevents nasty debuffs like Blinded, Terrified, and Charmed.Thick of the Fight (3 Warfare): gain a damage boost for every character in range, including NPCs, enemies, and summons.Mostly used to teleport near a foe, but will still deal some decent damage. Blitz Attack (2 Warfare): jump at two different targets and deal slightly reduced damage.Great if you are using a two-handed weapon. Whirlwind (2 Warfare): hit all enemies around you.Really good for positioning before a fight, and out of combat trickery. Cloak and Dagger (2 Scoundrel): leap to other areas without breaking stealth.Good for piling on damage and ending fights fast. Adrenaline (1 Scoundrel): grants two AP now, but lose out on two AP next turn.This can allow you to instantly use other skills like Skin Graft, Thick of the Fight, Dome of Protection (Custom Character), Demonic Stare (Red Prince), or Time Warp. If you have the AP reserves to use other Source skills, this can be very game breaking. Apotheosis (5 Polymorph): All other Source skills cost 0 Source for three turns.Can be very situational, but a great tool in boss fights. This can be used defensively to heal up weakened allies, and also rob armor and health from the enemy. Equalise (3 Polymorph): Redistributes all armor and health to everyone equally.This is powerful on its own but becomes even crazier on Fane, whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itself). ![]() Skin Graft (3 Polymorph): Resets all of your cooldowns.Most enemies will instantly be killed by Lava surface Fire damage. Good for either clearing out paths or placing nasty surfaces under enemies. Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations.Nice if other party members deal Magic damage, but might not be as useful if the team focuses on Physical damage. Medusa Head (2 Polymorph): Deals Earth damage around you and will cause Petrify on enemies with no Magical armor.A great control ability, but cannot be used at the same time as Spread Your Wings. The webs can also spread fire already laid out by yourself or an ally. Spider Legs (2 Polymorph): Fire off webs that prevent enemies from moving and grants you Haste if you step in them.Good for movement, but cannot use Spider Legs at the same time. Keep in mind that if you try to fly over death fog (and aren’t Undead) you might still wind up dying. Spread Your Wings (2 Polymorph): Allows you to fly nearby points.Great if you plan on tanking in the front lines. Heart of Steel (2 Polymorph): Restores Physical armor over four turns.Dispelled if you run into environments, including simple rain. ![]() Ideal for either sneaking up or running away from danger.
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